Hi Li, To resolve the shader selection issue I have replaced the #define/#if usage with a new DisplaySetttings::setShaderHint() and OSG_SHADER_HINT=GL2|GL3|GLES2|GLES3|NONE controls that enable one to toggle the functionality at runtime. This change is now checked into master. The commit was:
https://github.com/openscenegraph/OpenSceneGraph/commit/6308b497f287a6d94fe198947168c406491ee47b _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

