On 28 March 2017 at 17:46, Li Chi <[email protected]> wrote:
> Just as you said, I did a test for changing DrawElementsUShort to 
> DrawElementsUInt in function 'void BuildShapeGeometryVisitor::End()', 
> everything looks good now.

I have introduced what is done in osgTerrain into src/osg/Shape.cpp to
handle shapes with more than 2^16 vertices.  You can now test this
with osgshape by passing --large on the command line.

This fix is now checked into git master.

I still have the issue with the windings to fix so back face culling
behaves as before.

Robert.
_______________________________________________
osg-users mailing list
[email protected]
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Reply via email to