On 28 March 2017 at 17:46, Li Chi <[email protected]> wrote: > Just as you said, I did a test for changing DrawElementsUShort to > DrawElementsUInt in function 'void BuildShapeGeometryVisitor::End()', > everything looks good now.
I have introduced what is done in osgTerrain into src/osg/Shape.cpp to handle shapes with more than 2^16 vertices. You can now test this with osgshape by passing --large on the command line. This fix is now checked into git master. I still have the issue with the windings to fix so back face culling behaves as before. Robert. _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

