Hi Stuart,

On 28 March 2017 at 19:46, Stuart Mentzer <[email protected]> wrote:
> osgWrappers/serializers/osgVolume/MultipassTechnique.cpp was added since my 
> prior (successful) build with VC++ 2015 (at rev 6308b4). VC++ needs the 
> definition of osg::Texture2D (and other types used in members) to instantiate 
> MultipassTechnique.

That is a really useful clue.  My best guess is that we need to add an
#include <osg/Texture2D> to the MultipassTechnique header.

I have checked this change into OSG master.  Could you test it and let
me know if it resolves the build errors?

Thanks,
Robert.
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