Hi Stuart, On 28 March 2017 at 19:46, Stuart Mentzer <[email protected]> wrote: > osgWrappers/serializers/osgVolume/MultipassTechnique.cpp was added since my > prior (successful) build with VC++ 2015 (at rev 6308b4). VC++ needs the > definition of osg::Texture2D (and other types used in members) to instantiate > MultipassTechnique.
That is a really useful clue. My best guess is that we need to add an #include <osg/Texture2D> to the MultipassTechnique header. I have checked this change into OSG master. Could you test it and let me know if it resolves the build errors? Thanks, Robert. _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

