HI Tim, On 22 April 2017 at 22:51, Tim Hartter <[email protected]> wrote: > I have been playing around with different settings. Changing the bounding > box did not solve the problem.
The line I was thinking of that could be a problem was: pText->setDrawMode(osgText::Text::TEXT | osgText::Text::FILLEDBOUNDINGBOX); If commenting this out helps then it would suggest a depth issue. > Strangely setting a style with depth 0.1 solves the problem if I connect via > Remote Desktop. Not assigning any font solves tge problem completely - the > text is just not pretty anymore. The osgText::Style only affects the Text3D implementation, the osgText::Text implementation ignores it. So.... I can only guess you must mean something different by "style with a depth 0.1", but if so then it's not to do with the OSG, so really can't guess what you are actually meaning here. > Can you tell me if you are using any special fallback settings in case no > font is assigned to osg::text? ? You are the one see a problem. I'm not aware of any particular issues like you describe when testing the OSG with examples like osgtext and on screen stats that uses text. Could you create a small example, such as a by modifying an existing OSG example like osgtext to reproduce the issue so that others can test it to see that others can reproduce the issue. Robert. _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

