Sorry I'm not sure what you're asking. I manipulate my scene with a Mouse Manipulator (Trackball), hence the view is refreshed and I can see my nodes, but if I zoom in they disappear
2017-06-22 18:23 GMT+01:00 Sam Brkopac <brko...@gmail.com>: > Hi Bruno, > > After you manipulate the coordinates do the new bounds result in the node > getting culled by the camera? > > Thanks, Sam > > > On Jun 22, 2017, at 10:12, Bruno Oliveira <bruno.manata.oliveira@gmail. > com> wrote: > > > > Hello, > > > > I have some osg::Nodes with some initial geometry coordinates. > > > > Then, after some rendering, at some point I need to transform those > initial coordinates. I do something like this: > > > > > > void MyNodeGeometry::convertCoordinates() { > > > > auto* vert = this->getVertexArray(); > > > > for (int i = 0; i < vert->size(); i++) { > > convertCoordinate(vert->operator[](i)); > > } > > > > this->setVertexArray(vert); > > > > this->setInitialBound(this->computeBound()); > > this->firtyBound(); > > > > } > > > > > > Also, in all parent Nodes I call > > > > parentNode->setInitialBound(this->computeBound()); > > parent->firtyBound(); > > > > > > > > However, when I do this, I can see my points, BUT when I try to > manipulate my scene with the mouse, the data disappears if I zoom in, and > appears again if I zoom out again. > > This seems like my node's bounds are not well set, But I manually > verified all node's bounds and they are correct.... > > > > Any idea? > > _______________________________________________ > > osg-users mailing list > > osg-users@lists.openscenegraph.org > > http://lists.openscenegraph.org/listinfo.cgi/osg-users- > openscenegraph.org > _______________________________________________ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >
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