Hello ol Excuse for my incapacity to be more formal but I've hacked a lot osganimation so it's hard to be sure
But I just reproduce this strange bug, so there seams something wrong with uploaded vertexattrib: I add a guard in the skinning VS Code: if(matrixIndex < palettsize ) (palettsize==MAX_MATRIX) ) in computeAcummulatedNormalAndPosition func And the render gets badder (so the test gets a false value) It means that boneindex is wrong I add a vertexattribute check to test if the invcondition Code: if (indexelement of a vaa>=palettesize && associated weight!=0) print stuff on the ram side but it's never triggered ?! Any idea? robertosfield wrote: > Hi Julien, > > On 23 August 2017 at 00:51, Julien Valentin < ()> wrote: > > > Sorry false alarm, I mess up my brain for nothing > > Too tired to code > > > Does this mean you've got things working? > > > Robert. > > > > ------------------ > Post generated by Mail2Forum ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=71511#71511 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

