Hi,

First of all Michael Kapelko's tutorials looks amazing. He must spent a lot of 
time producing these. One problem though is that they do not specify any 
permissive license. Another problem is that they are in video form and those 
are hard to change if anything needs changing (other than rerecording the 
video). So I do not think they should be included in any form of "official" 
tutorial.

My idea of converting some of the older tutorials to github pages was mostly 
meant as proof-of-concept to test out the technology. But I agree with you 
Robert that we should not copy the old but instead create a new set of modern 
OSG tutorials. Before we start doing these I think we need to have an outline 
of the "curriculum". We also need to think of the target audience. What should 
the prerequisite knowledge level be? Knowing C++ and basic computer graphics??

If done correctly I think many of the reoccurring questions on the mailing list 
would disappear.

Regards,
Björn

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http://forum.openscenegraph.org/viewtopic.php?p=72186#72186





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