SMesserschmidt wrote: > Hi Eon, > Do you have issues with any of the tutorials inside the books? > The only structural changes I recall is the promotion of the > geode/drawable hierarchy and some changes regarding the callbacks. But > maybe Robert can shed some light on the potential breaking changes. > > The repository coming with the Cookbook [0] seems to get some updates > now and there are quite some forks. > > > I'd say 99% of the stuff is still relevant, as those books cover the > basic API and concepts. There are some topics like pragmatic shader > compositon and GL3 shaders the are not really covered. > > Cheers > Sebastian >
Hi Sebastian, Thanks for the info. So far I do not encounter a lot of problems (other than, well, lack of documentation, as some functions do not have explanations in the exported doyxgen format). My application right now has just some basic features : loading objects, rendering using shader (I disabled the fixed pipeline in cmake), selecting/unselecting objects (selected objects are hihglighted with wireframe), transformation, undo/redo. If I am not wrong, there was something related to Draggers that was deprecated, so I had to searched a bit to find the working functions to use. I started November last year with those two books. Then I pulled and compiled the "master" branch (Yeah, I should not have done that) Recently I just switched to the more stable version, the one with "OpenSceneGraph-3.5.6" tag. Thanks :D ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=72215#72215 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

