SMesserschmidt wrote:
> Hi Eon,
> Do you have issues with any of the tutorials inside the books?
> The only structural changes I recall is the promotion of the 
> geode/drawable hierarchy and some changes regarding the callbacks. But 
> maybe Robert can shed some light on the potential breaking changes.
> 
> The repository coming with the Cookbook [0] seems to get some updates 
> now and there are quite some forks.
> 
> 
> I'd say 99% of the stuff is still relevant, as those books cover the 
> basic API and concepts. There are some topics like pragmatic shader 
> compositon and GL3 shaders the are not really covered.
> 
> Cheers
> Sebastian
> 


Hi Sebastian,
Thanks for the info. So far I do not encounter a lot of problems (other than, 
well, lack of documentation, as some functions do not have explanations in the 
exported doyxgen format). My application right now has just some basic features 
: loading objects, rendering using shader (I disabled the fixed pipeline in 
cmake), selecting/unselecting objects (selected objects are hihglighted with 
wireframe), transformation, undo/redo. If I am not wrong, there was something 
related to Draggers that was deprecated, so I had to searched a bit to find the 
working functions to use.

I started November last year with those two books. Then I pulled and compiled 
the "master" branch (Yeah, I should not have done that) Recently I just 
switched to the more stable version, the one with "OpenSceneGraph-3.5.6" tag.

Thanks :D

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