Hi Björn, Thanks for your efforts on the tutorials. I had a quick look at what you have done so far, but am not yet clear how you are thinking it might evolve. I noticed both .md and .html files, are both something that will be maintained?
On 19 November 2017 at 21:18, Björn Blissing <[email protected]> wrote: > * Is this a tutorial format worth pursuing? I quite like the idea of using github for tutorials, as it can easily be placed alongside the main OpenSceneGrpah repository and maintained in a pretty straight forward way. The format I don't yet have an strong opinions on though. Feedback from new members to the community who are currently learning would probably be really useful. > * Is Markdeep the right choice? Possibly. > * Is CCBY and MIT licenses that should be used for this project? For a tutorial I think it would be useful having a license that allows users to just grab source code and insert it directly into their applications without having to worry about attribution/including licensing. Would this be public domain? I'm not 100% sure. The documentation parts would naturally fall under creative commons. > * What C++ standard should the source code be written in (my suggestion is > C++98 for maximum compatibility)? Unless one is demonstrating use with later versions of C++ I think it would be appropriate to leave it with CMake defaults like the OSG does at present. There is real value in having some C++11 and later tutorials as well. Robert. _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

