Hi I think indentation problems came with the qtcreator beautifier i use that is a bit odd..In the past I used codeblocks format tool wish is great. I'm going to reformat with codeblock to see if it's better..
robertosfield wrote: > Hi Julien, > > > I have begun my old build tests and have merged master into osganimation > branch and checked this in, and then fixed the build problems when compiling > with OSG_USE_REF_PTR_IMPLICIT_OUTPUT_CONVERSION set to OFF. These changes > are all checked into the osganimation branch. > > > I have begun looking at source code and find the style used a bit awkward and > rather different from the rest of the OSG. I know this will have been partly > been down to what it's been like prior to your changes. I don't find the > style used for spacing and indentation helps readability - there are some > very odd choices where therearenowspacesbetweenstuff and then bits > that have an odd segments of code where the spacing > is very spacious for no apparent reason. > > > I don't know how practical it is for me to go through all osg osgAnimation > and headers to fix things. In the past I have used code beutifiers with > varying success. Perhaps there are modern tools now that can do a better job > and worth trying out. I welcome suggestions on what tools there might be. > What I'd like to arrive at is an osgAnimation headers and source that look > like the rest of the OSG. > > > > > > On 27 October 2017 at 14:27, Julien Valentin < ()> wrote: > > > Hi Robert > > I just did a commit of my experimental useless bone removal method. > > > > > There is a conflict on this change that github is reporting: > > > https://github.com/openscenegraph/OpenSceneGraph/pull/374 > (https://github.com/openscenegraph/OpenSceneGraph/pull/374) > > > Thoughts? > > > > > So long so far I didn't have any issue with my Blender test models (which > > represent a "outnumbered sample" of 2 models...one with ik the other with > > morphtarget) > > However, I didn't have any feedback from the community or original > > maintainer so I can't certificate it 100% bugfree. > > > > > > > From my point of view, I achieve to do whadIwannado with it (MDI crowd) > > > so I'm quite satisfied with the current version and would vote for > > > merging, but it's just one perspective among other ... > > > > > > > > OK. So we are now at a point where we need wider testing. > > > > Personally I have not been a serious user of osgAnimation so haven't got much > experience or test cases to draw from so need yourself and the rest of the > community to hammer it hard. > > > Robert. > > > > ------------------ > Post generated by Mail2Forum ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=72261#72261 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

