I don't have modified enough the example myRigTranformHardware in osganiamtionhardware example (i will make a pr for it) waiting for it, you can change new myRigTranformHardware with new osgAniamtion::RigTranformHardware. This example is an attempt of program sharing among rigs but it can't be done without knowing the common maximum MAX_MATRIX. MAX_MATRIX could be removed easily from the shader logic...(by simply accumumulate weight until sum reachs 1) perhaps I will do that one day..if it's no too controversal...
reedev wrote: > Hi Julien, > > Hmm, the osg::clone in createCharacterInstance() does not work, crashes. > Unfortunately I don't have the tree up and running anymore at the moment > so I cannot create a stacktrace quickly. Software and hardware mode both > the same. I tried different clone modes but no luck. > > I used nathan from git, btw. I guess that is the correct one (and nathan > has not grown up over the years ;-) ) > > I will try more later and report changes here. > > cheers, > Raymond > > > > > > > On 31-10-2017 15:05, Julien Valentin wrote: > > > Hi Raymond > > nathan.osg works just fine... > > tell use more > > > > > > reedev wrote: > > > > > Hi Julien, > > > > > > To start with, can you point us which model we should use to try out the > > > osganimationhardware example? nathan.osg does not load. Can you share a > > > model that should work? > > > > > > Thanks, cheers, > > > Raymond > > > > > > > > > > > > On 30-10-2017 16:08, Raymond de Vries wrote: > > > > > > > > > > > > > Hi Robert, > > > > > > > > On 10/30/2017 4:04 PM, Robert Osfield wrote: > > > > > > > > > > > > > > > > > Hi Raymond, > > > > > > > > > > On 30 October 2017 at 14:58, Raymond de Vries < ()> wrote: > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > With these changes applied, did you get a chance to test how the > > > > > > > new rev of osgAnimation is working? > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > No, sorry, no time for that although I plan to do so asap. I will > > > > > > give it priority though since, if I recall correctly, you'd like to > > > > > > release 3.5.8 this week, right? > > > > > > > > > > > > > > > > > > > > > > > I would like to get osganimation tested and if all goes well merged > > > > > with master, I'll then tag 3.5.8. I'd like to do that this week, > > > > > clear my desk for being busy next week :-) > > > > > > > > > > > > > > > Once 3.5.8 is out the way my focus on the OSG side moves to the > > > > > finishing the shader_pipeline branch and getting this merged into > > > > > master, and then finally go for OSG-4.0! > > > > > > > > > > > > > > > > > > > > > > > > > > > > > Perfect, those are all good motivations, I will do at least my part > > > > testing the osganimation branch and master :-) > > > > > > > > Cheers > > > > Raymond > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > Robert. > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > _______________________________________________ > > > > > > osg-users mailing list > > > > > > () > > > > > > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > > > > > > > > > > > (http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org) > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > _______________________________________________ > > > > > osg-users mailing list > > > > > () > > > > > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > > > > > > > > > (http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org) > > > > > > > > > > > > > > > > > > > > > > > > ------------------ > > > Post generated by Mail2Forum > > > > > > > ------------------ > > Read this topic online here: > > http://forum.openscenegraph.org/viewtopic.php?p=72277#72277 > > > > > > > > > > > > _______________________________________________ > > osg-users mailing list > > > > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > > > > > --- > > Deze e-mail is gecontroleerd op virussen door AVG. > > http://www.avg.com > > > > _______________________________________________ > osg-users mailing list > > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > ------------------ > Post generated by Mail2Forum ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=72281#72281 _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org