Hi I'm a bit concerned about the nathan.osg compatibility with RigTransHW.. I attached in my last a modified version of nathan (without shared ss) that should work (and so would replace the current one in osgdata).
I would be glad if Raymond (or other) could validate this model (ideally under win32) with the following tests softwaretest : osganimationviewer nathan2.osg HWtest: osganimationhardware --number 1 nathan2.osg (Don't forget I changed the maxnumbones type from int to uint in skinning.vert ) Once these tests validated elsewhere than my computer, It will confort me in the validity of the branch so i can make PRs to master (and to osgdata). Cheers robertosfield wrote: > Hi Raymond & Julien, > > On 2 November 2017 at 14:17, Raymond de Vries < ()> wrote: > > > I have not seen any issues in our own use of the osgAnimation. We tested > > in a few different setups and all seems ok. > > > > The only thing is that the example did not work for me with Visual Studio > > 2015, while it does work for Julien. > > > > > Thanks for the testing. > > > Julian, if you feel osganimation is now ready could you generate a PR for the > branch and I'll go ahead and merge it. > > > Cheers, > Robert. > > > > ------------------ > Post generated by Mail2Forum ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=72293#72293 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

