Hi Julien, Just a quick one for now: I will check out your suggestion tomorrow asap.
Cheers Raymond > On Nov 2, 2017, at 19:30, Julien Valentin <[email protected]> wrote: > > Hi > I'm a bit concerned about the nathan.osg compatibility with RigTransHW.. > I attached in my last a modified version of nathan (without shared ss) that > should work (and so would replace the current one in osgdata). > > I would be glad if Raymond (or other) could validate this model (ideally > under win32) with the following tests > softwaretest : osganimationviewer nathan2.osg > HWtest: osganimationhardware --number 1 nathan2.osg > (Don't forget I changed the maxnumbones type from int to uint in > skinning.vert ) > Once these tests validated elsewhere than my computer, It will confort me in > the validity of the branch so i can make PRs to master (and to osgdata). > > Cheers > > > robertosfield wrote: >> Hi Raymond & Julien, >> >>> On 2 November 2017 at 14:17, Raymond de Vries < ()> wrote: >>> >>> I have not seen any issues in our own use of the osgAnimation. We tested in >>> a few different setups and all seems ok. >>> >>> The only thing is that the example did not work for me with Visual Studio >>> 2015, while it does work for Julien. >>> >> >> >> Thanks for the testing. >> >> >> Julian, if you feel osganimation is now ready could you generate a PR for >> the branch and I'll go ahead and merge it. >> >> >> Cheers, >> Robert. >> >> >> >> ------------------ >> Post generated by Mail2Forum > > > ------------------ > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=72293#72293 > > > > > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

