Hi Julien,
Thanks for sharing. I will look at it this week, hopefully others can
jump in too.
Cheers,
Raymond
On 11/3/2017 8:08 PM, Julien Valentin wrote:
reedev wrote:
Hi Julien,
Could you let me/us know to which mail you attached your modified
nathan? I can't find it. Can you let me/us know or send it directly?
Cheers
Raymond
On 11/2/2017 7:30 PM, Julien Valentin wrote:
Hi
I'm a bit concerned about the nathan.osg compatibility with RigTransHW..
I attached in my last a modified version of nathan (without shared ss) that
should work (and so would replace the current one in osgdata).
I would be glad if Raymond (or other) could validate this model (ideally under
win32) with the following tests
softwaretest : osganimationviewer nathan2.osg
HWtest: osganimationhardware --number 1 nathan2.osg
(Don't forget I changed the maxnumbones type from int to uint in skinning.vert )
Once these tests validated elsewhere than my computer, It will confort me in
the validity of the branch so i can make PRs to master (and to osgdata).
Cheers
robertosfield wrote:
Hi Raymond & Julien,
On 2 November 2017 at 14:17, Raymond de Vries < ()> wrote:
I have not seen any issues in our own use of the osgAnimation. We tested in a
few different setups and all seems ok.
The only thing is that the example did not work for me with Visual Studio 2015,
while it does work for Julien.
Thanks for the testing.
Julian, if you feel osganimation is now ready could you generate a PR for the
branch and I'll go ahead and merge it.
Cheers,
Robert.
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