Hi Andrea,

I second Alberto's suggestion to use fbx when working with 3dsmax. Latest OSG versions are finding the latest FBX SDK versions correctly and the fbx plugin is built properly. At least, I can confirm this for Visual Studio on Windows.

You did not write details about your code and therefore we can give you high level tips and tricks. Did you start with the example osganimationhardware?

Cheers,
Raymond



On 24/11/2017 11:10, Alberto Luaces wrote:
Hi Andrea,

OSG is capable of that, but here the export plugin is likely to be
blamed, since as you describe it is exporting the armature as a regular
object.  You can inspect the osgt file with any text editor to check
that.

Other users have reported to work with the FBX format.

You could also take one more step, 3DSMax→Blender→osgexport and see if
it fits your usage.


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