Hi,
Not knowing the details of your model and how it is setup, it is
hard/impossible to make other suggestions. I do know that the fbx format
does support skinned models and that the osg fbx plugin can load and
render them properly. Fbx supports a lot of combinations so I suggest to
look into details of the code and not only do quick tests with some
standard examples.
For specific solutions/in-depth help about specific models, it is best
to contact me directly.
Cheers,
Raymond
On 24/11/2017 12:47, Andrea Martini wrote:
Hi Raymond,
unfortunally also with fbx file, animationManager used in osganimationhardware
is null.
About step : 3DSMax→Blender→osgexport
both with 3ds and fbx to blender, model appears very different from the
original (mesh and controllers).
Does exist other test that i should try?
Thank you
Andrea
------------------
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=72447#72447
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