Hi,

Not knowing the details of your model and how it is setup, it is hard/impossible to make other suggestions. I do know that the fbx format does support skinned models and that the osg fbx plugin can load and render them properly. Fbx supports a lot of combinations so I suggest to look into details of the code and not only do quick tests with some standard examples.

For specific solutions/in-depth help about specific models, it is best to contact me directly.

Cheers,
Raymond


On 24/11/2017 12:47, Andrea Martini wrote:
Hi Raymond,
unfortunally also with fbx file, animationManager used in osganimationhardware 
is null.
About step : 3DSMax→Blender→osgexport
both with 3ds and fbx to blender, model appears very different from the 
original (mesh and controllers).
Does exist other test that i should try?
Thank you


Andrea

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