Hi Raymond, unfortunally also with fbx file, animationManager used in osganimationhardware is null. About step : 3DSMax→Blender→osgexport both with 3ds and fbx to blender, model appears very different from the original (mesh and controllers). Does exist other test that i should try? Thank you
Andrea ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=72447#72447 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

