Hi Alberto and Robert,
2018-03-20 17:21 GMT+01:00 Robert Osfield <[email protected]>: > Hi Alberto, > > On 20 March 2018 at 15:02, Alberto Luaces <[email protected]> wrote: > > Hi, it cross-compiles and runs the viewer (loading some obj and ive > > files) just fine with mingw-64 on linux. > > Thanks for the testing. > > > By the way, is the CDash system still working? > > I haven't looked at the old CDash system, if it is working it isn't > down to me :-) > > CDash server was the same as old track server, so it won't work anymore. I removed the website links to cdash. Sorry for the inconvenience, > > I was unable to find it, > > and maybe it is of use for this task. The CI available at github seems > > to be choking on the fact that OSG takes more than 50 minutes to build > > on the systems they are using, so the process is interrupted before > > it finishes. > > Travis Cl used to be pretty solid but these days it either seems to > race through builds in a couple of minutes or timeouts. I presume the > Travis servers are being overloaded at times. I've had to disable the > OSX build completely as it was failing almost all the time due to > timeouts. With timeout failures you get a totally false picture of > the build status so there might be a point where we just have to give > up with Travis C;/ > > These automated build systems are no match for real people compiling > the OSG on their build platforms and testing against their own > applications. > > Robert. > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > -- Jordi Torres
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