Hi. The "GLExtension fix" PR ( https://github.com/openscenegraph/OpenSceneGraph/pull/485 ) broke web builds ( https://github.com/OGStudio/openscenegraph-cross-platform-guide/tree/master/1.10.SampleWeb ). Moreover: * neither "GLExtension fix" PR, nor osg-users mailing list contained ANY description * the change was INCONSISTENT because the checks before and after it were still using the removed GLES2_FEATURES
I've created the PR ( https://github.com/openscenegraph/OpenSceneGraph/pull/501 ) to restore PBO for GLES2. On 21 March 2018 at 12:17, Jordi Torres <[email protected]> wrote: > Hi Alberto and Robert, > > > > 2018-03-20 17:21 GMT+01:00 Robert Osfield <[email protected]>: >> >> Hi Alberto, >> >> On 20 March 2018 at 15:02, Alberto Luaces <[email protected]> wrote: >> > Hi, it cross-compiles and runs the viewer (loading some obj and ive >> > files) just fine with mingw-64 on linux. >> >> Thanks for the testing. >> >> > By the way, is the CDash system still working? >> >> I haven't looked at the old CDash system, if it is working it isn't >> down to me :-) >> > > CDash server was the same as old track server, so it won't work anymore. I > removed the website links to cdash. Sorry for the inconvenience, > > > > >> >> > I was unable to find it, >> > and maybe it is of use for this task. The CI available at github seems >> > to be choking on the fact that OSG takes more than 50 minutes to build >> > on the systems they are using, so the process is interrupted before >> > it finishes. >> >> Travis Cl used to be pretty solid but these days it either seems to >> race through builds in a couple of minutes or timeouts. I presume the >> Travis servers are being overloaded at times. I've had to disable the >> OSX build completely as it was failing almost all the time due to >> timeouts. With timeout failures you get a totally false picture of >> the build status so there might be a point where we just have to give >> up with Travis C;/ >> >> These automated build systems are no match for real people compiling >> the OSG on their build platforms and testing against their own >> applications. >> >> Robert. >> _______________________________________________ >> osg-users mailing list >> [email protected] >> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > > > > -- > Jordi Torres > > > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

