Thanks Paul, fixed merged with master and the 3.6 branch so will be part of the 3.6.0-rc1 that I'll tag in tomorrow. Cheers, Robert.
On 22 March 2018 at 15:37, Paul-Tcl3D <[email protected]> wrote: > Here are the results of my build tests of OSG 3.6.0. > Note: These are just build tests. Functional tests to follow. > > Build system: Windows 8.1 > Compilers : Visual Studio Express > 3rd parties : curl, ffmpeg, freetype, gdal, giflib, jpeg, png, tiff, zlib > > 32-bit 64-bit > ---------------------- > VS2008 Error N/A > VS2010 Error N/A > VS2013 OK OK > VS2015 OK OK > VS2017 OK OK > > Changes to compile with VS2010: > =============================== > > osgViewer/GraphicsWindowWin32.cpp Line 87: > ------------------------------------------ > Change from: > #if(WINVER < 0x0602) > to: > #if(WINVER < 0x0602 || _MSC_VER <= 1600) > > Changes to compile with VS2008: > =============================== > > Change as for VS2010 plus > > osgViewer/GraphicsWindowWin32.cpp Line 35: > ----------------------------------------- > Change from: > #if(WINVER < 0x0601) > to: > #if(WINVER < 0x0601 || _MSC_VER <= 1500) > > osgPlugins/osgjs/WriteVisitor.cpp Line 257: > ------------------------------------------- > Change from: > in.read(reinterpret_cast<char*>(rawData.data()),size); > to: > in.read(reinterpret_cast<char*>(&rawData[0]),size); > > osgPlugins/gles/MostInfluencedGeometryByBone Line 144: > ------------------------------------------------------ > Change from: > for(BoneSet::iterator bone = bones.begin(); bone != bones.end(); ++bone) { > to: > for(BoneSet::const_iterator bone = bones.begin(); bone != bones.end(); > ++bone) { > > osgPlugins/gles/MostInfluencedGeometryByBone Line 156: > ------------------------------------------------------ > Change from: > for(RigGeometrySet::iterator rigGeometry = rigGeometrySet.begin(); > rigGeometry != rigGeometrySet.end(); ++rigGeometry, ++index) { > to: > for(RigGeometrySet::const_iterator rigGeometry = rigGeometrySet.begin(); > rigGeometry != rigGeometrySet.end(); ++rigGeometry, ++index) { > > Regards, > Paul > > > Am 20.03.2018 um 10:58 schrieb Robert Osfield: >> >> Hi All, >> >> I have create a OpenSceneGraph-3.6 branch from master, this will now >> be the base for an up coming series of release candidates in prep for >> 3.6.0 stable release. >> >> With the creation of the OpenSceneGraph-3.6 branch we are now in a >> feature freeze for the 3.6.0, so further changes will be focused on >> bug and build fixes. To achieve the best quality of stable release >> we'll need to test out the 3.6 branch and/or the release candidates >> that I tag in the run up to 3.6.0 release. >> >> Before I tagged 3.6.0-rc1 I would appreciate build and runtime testing >> of the 3.6 branch across as many platforms that you have available. >> >> Thanks in advance for you help, >> Robert. >> _______________________________________________ >> osg-users mailing list >> [email protected] >> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >> > > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

