HI Michael, On 4 June 2018 at 13:55, michael kapelko <korn...@gmail.com> wrote: > 1. Target C++20: by the end of 2030, when (supposedly) all new > graphics software uses Vulkan, C++20 will be old enough
;-) At this point in time I want both the OSG and VSG to be forwards compatible with C++17, so if users use it in their applications they don't hit upon build issues. I really don't know yet whether to set C++14 or C++17 is a minimum for VSG, but for sure C++11 will be the minimum as the threading and other features simplify life. > 2. My personal concern is the ability to run VSG on linux, windows, > mac, ios, android, and web browsers, so I volunteer to help in testing > closs-platformness of VSG. Thanks for the offer. Once we move onto the second phase and we have alpha code that others can build and test the fledgling scene graph it would be good to be able to get it ported and working across platforms. It'll be late autumn/early winter before we have much to play with. Cheers, Robert. _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org