HI Michael,

On 4 June 2018 at 13:55, michael kapelko <korn...@gmail.com> wrote:
> 1. Target C++20: by the end of 2030, when (supposedly) all new
> graphics software uses Vulkan, C++20 will be old enough

;-)

At this point in time I want both the OSG and VSG to be forwards
compatible with C++17, so if users use it in their applications they
don't hit upon build issues.  I really don't know yet whether to set
C++14 or C++17 is a minimum for VSG, but for sure C++11 will be the
minimum as the threading and other features simplify life.

> 2. My personal concern is the ability to run VSG on linux, windows,
> mac, ios, android, and web browsers, so I volunteer to help in testing
> closs-platformness of VSG.

Thanks for the offer.  Once we move onto the second phase and we have
alpha code that others can build and test the fledgling scene graph it
would be good to be able to get it ported and working across
platforms.  It'll be late autumn/early winter before we have much to
play with.

Cheers,
Robert.
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