Hi all MoltenVk is a Vulkan implementation, so not a great constraint, only some cmake code and macros to prevent incompatibilities are to be forseen: https://www.moltengl.com/docs/readme/moltenvk-0.13.0-readme-user-guide.html#install
Concerning Android Vulkan support begins with API 22 (lolipop), on these platefroms std libraries are likely (or not) to support C++11 std::thread (don't know i have an old kitkat..) but some users exp feedback on std feature would lever this doubt PS: I repost Anvil just in case you missed it https://github.com/GPUOpen-LibrariesAndSDKs/Anvil/ I'd like other people ptofview about it as it provide the base we require (but more..pumex is definitly easier to read:/). If anyone have experience with it it would be great to share it... Cheers robertosfield wrote: > Hi Julien, > On 4 June 2018 at 18:03, Julien Valentin <> wrote: > > > Glad to hear vsg is on the grill. As Remo wrote, MoltenVk should be taken > > into consideration in the design of VSG for the Mac/IOS compatibility. > > > > I haven't investigated MoltenVk yet, are there gotcha's involved in > supporting it? > > > > @Robert classic Vulkan resources I read (if you don't already have them): > > -Vulkan Programming Guide (Graham Sellers) > > -per feature examples: https://github.com/SaschaWillems/Vulkan > > > > Thanks, have the book and have done a bit of diving into Sascha's resources. > > > > -fill the gap between gl&vk: https://www.youtube.com/watch?v=PPWysKFHq9c > > > > Excellent, I've added it to my list of resources. > > > > I have nothing to share yet about my thoughts on vsg but believe most of > > the osg Node abstraction can be kept... > > > > While many of the osg Node abstractions could be replicated, at this > point I'm doing it clean room both conceptually and implementation > wise. It's likely you'll see things in VulkanSceneGraph that will be > like old friends, but many other places I'll changes things > drastically, either that's what Vulkan requires or to improve > performance or flexibility a new approach is required. > > Cheers, > Robert. > _______________________________________________ > osg-users mailing list > > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > ------------------ > Post generated by Mail2Forum ------------------------ Twirling twirling twirling toward freedom ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=73978#73978 _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org