Hi, I'm building an interactive projection mapping using osgOcean to simulate the sea, for this I need to render to texture. The RTT camera I'm using works fine on other scenes, however, when using osgOcean, it does not render properly: see attached images.
I've tried setting the render order to pre, nested and post, none of these work. When using a slave camera rather than main I get the results in images, without that it's even worse. Changing glare on the scene seems to have a big impact on the result and I've tried turning on / off all other features, such as reflection, refraction, etc. with no luck. What steps should I take in order to successfully render this scene to texture? Thank you! Cheers, Rob ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=74256#74256 Attachments: http://forum.openscenegraph.org//files/ocean_rtt_glare_130.png http://forum.openscenegraph.org//files/ocean_rtt_no_glare_110.png _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org