Hi,

I'm building an interactive projection mapping using osgOcean to simulate the 
sea, for this I need to render to texture. The RTT camera I'm using works fine 
on other scenes, however, when using osgOcean, it does not render properly: see 
attached images. 

I've tried setting the render order to pre, nested and post, none of these 
work. When using a slave camera rather than main I get the results in images, 
without that it's even worse. 

Changing glare on the scene seems to have a big impact on the result and I've 
tried turning on / off all other features, such as reflection, refraction, etc. 
with no luck.

What steps should I take in order to successfully render this scene to texture?


Thank you!

Cheers,
Rob

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Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=74256#74256




Attachments: 
http://forum.openscenegraph.org//files/ocean_rtt_glare_130.png
http://forum.openscenegraph.org//files/ocean_rtt_no_glare_110.png


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