Thanks Robert, I have been looking through the code and have merged two 
branches, one which has been changed to work with OSG 3.4.1 and the master. 

Osgocean seems to do a few weird tricks with shaders and rendering that cause 
issues in places such as transparency, when it works, its really nice.
 
Do you know if the author kbale has been around these parts lately? 

This should prob be in another post, but anyway. When using the primitives such 
as sphere, box etc in OSG 3.6 they don't respond to changing position, size 
etc. Works fine in 3.4. 

Love the framework, I'll post some pics of some of the stuff we're using it for.

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