On Wed, 11 Jul 2018 at 23:39, Rob Ewbank <robewb...@gmail.com> wrote: > > Thanks Robert, I have been looking through the code and have merged two > branches, one which has been changed to work with OSG 3.4.1 and the master. > > Osgocean seems to do a few weird tricks with shaders and rendering that cause > issues in places such as transparency, when it works, its really nice. > > Do you know if the author kbale has been around these parts lately?
I haven't seen him post for quite a few years. I believe osgOcean was related to a university research project, folk move on. > This should prob be in another post, but anyway. When using the primitives > such as sphere, box etc in OSG 3.6 they don't respond to changing position, > size etc. Works fine in 3.4. In 3.6 the osg::ShapeDrawable is now implemented as an osg::Geometry, broadly it should work the same, if there is a usage case that it isn't working the same could you create a small test example (such as modifying an existing OSG example) to illustrate the problem, it could well be a bug that we can fix once we know what might be amiss. Cheers, Robert. _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org