Hi,
All the other examples I have tried so far all run at 300 - 1200 fps (after
turning off vsync. Solid 60fps before) with the exception osgforest which I
think is understandable even that still stays above 29 fps. 
Guess it's the driver as you suggest.

Thanks again.

Martin.


> -----Original Message-----
> From: [EMAIL PROTECTED] [mailto:osg-users-
> [EMAIL PROTECTED] On Behalf Of Robert Osfield
> Sent: 04 July 2006 20:26
> To: osg users
> Subject: Re: [osg-users] OpenSceneGraph-1.1 Release Candidate this week
> 
> HI Martin,
> 
> This example is about as simple as it can get, only a few thousand
> triangles, no textures, nothing that could drop things down onto off
> hardware rendering, at least in normal circumstances.
> 
> The driver update would seem like the most likely candidate, it looks
> like things have dropped down to software rendering.  Try other
> examples.
> 
> Robert.
> 
> On 7/4/06, Martin Naylor <[EMAIL PROTECTED]> wrote:
> > Hi Robert,
> > Just built all ok on Visual Studio 2005, with the latest Producer and
> > Openthreads.
> > I am experiencing in low/Choppy frame rates with osganimate, I don't
> recall
> > seeing this before. The frame rate will range from 26-60 fps.
> >
> > Attached is a screen shot with stats on.
> >
> > I have also updated to the latest release Nvidia driver (91.31) just
> > released, and am not sure if it is driver related.
> >
> >
> > Martin.
> >

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