Hi, All the other examples I have tried so far all run at 300 - 1200 fps (after turning off vsync. Solid 60fps before) with the exception osgforest which I think is understandable even that still stays above 29 fps. Guess it's the driver as you suggest.
Thanks again. Martin. > -----Original Message----- > From: [EMAIL PROTECTED] [mailto:osg-users- > [EMAIL PROTECTED] On Behalf Of Robert Osfield > Sent: 04 July 2006 20:26 > To: osg users > Subject: Re: [osg-users] OpenSceneGraph-1.1 Release Candidate this week > > HI Martin, > > This example is about as simple as it can get, only a few thousand > triangles, no textures, nothing that could drop things down onto off > hardware rendering, at least in normal circumstances. > > The driver update would seem like the most likely candidate, it looks > like things have dropped down to software rendering. Try other > examples. > > Robert. > > On 7/4/06, Martin Naylor <[EMAIL PROTECTED]> wrote: > > Hi Robert, > > Just built all ok on Visual Studio 2005, with the latest Producer and > > Openthreads. > > I am experiencing in low/Choppy frame rates with osganimate, I don't > recall > > seeing this before. The frame rate will range from 26-60 fps. > > > > Attached is a screen shot with stats on. > > > > I have also updated to the latest release Nvidia driver (91.31) just > > released, and am not sure if it is driver related. > > > > > > Martin. > > _______________________________________________ osg-users mailing list [email protected] http://openscenegraph.net/mailman/listinfo/osg-users http://www.openscenegraph.org/
