On Tue, 4 Jul 2006, Robert Osfield wrote:

Hi All,

My inbox is pretty well emptied, and most of the remaining issues that
have been brought to my attention (and addressable in the current 1.1
timeframe) and delt with.  I'm waiting on a few updates to the Xcode
projects for recent file addtions, once these arrive I believe we'll
be pretty close to being ready for 1.1 rc1.  I would like to make rc1
this week.

Could user check out the current version in CVS and compile and test
it on as many platforms as possible, and report success failure.  If
there are any failures could you report the specifics of the failure
so we can work together to resolve remaining issues.

Thanks in advance for your assistance,
Robert.

Robert,

I am working with the code that reads a texture back from the graphics card,
osg::Image::readImageFromCurrentTexture(). When I read a texture from the
graphics system into a new Image object (one that had not previously been
filled with another method) some of the parameters are incorrect.
I am trying to determine what the difference is between Image::_pixelFormat
and Image::_internalTextureFormat. Can you explain the difference? Also,
Image::_packing was not previously set by this routine, so I added a call to glGetIntegerv(GL_UNPACK_ALIGNMENT, &packing). The existing call
to glGetTexLevelParameteriv(textureMode, 0, GL_TEXTURE_INTERNAL_FORMAT,
&internalformat) was occurring too late, so it was moved earlier.

I can send you the partial changes, but I am still trying to catch an
error that I am experiencing with a particular set of images.

--
    ____   __     Eric Sokolowsky  (GST)    NASA Goddard Space Flight Center
   / __/__/_/__  Visualization Programmer    Scientific Visualization Studio
  / __/ _/ / _/ 301.286.3751                  Mailstop 610.3 Bldg 28 Rm E102
 /___/_//_/__/ [EMAIL PROTECTED]   Greenbelt, MD 20771
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