Hi All,

I am delighted to announce the OpenSceneGraph-1.1 release.

You can download it from:

  http://openscenegraph.org/osgwiki/pmwiki.php/Downloads/Downloads

News items is at:

  http://openscenegraph.org/osgwiki/pmwiki.php/News/News

And also copy and pasted below.

Thankyou to all the contributors and testers,
Robert.

-----------------

The OpenSceneGraph-1.1 release introduces:

   * Improved support for multi-threaded, multi-pipe applications,
including performance improvements and automated configuration of
threading.
   * Support for OpenGL Shading Language uniform arrays
   * New precipitation particle effects that leverage the OpenGL
Shading Language to provide high performance and high image quality
rendering of rain and snow effects.
   * New OpenFlight loader with support for version 16.1, including
OpenGL Shading Language support.
   * New Quake3 BSP loader
   * TerraPage loader updated to latest terrapage code base, version 2.2.
   * New outline and drop shadow support for osgText.
   * New observer_ptr<> smart pointer which holds a pointer to an
object, but does does affect its reference, so doesn't take any
ownership of it. If the object goes out of scope then the
observer_ptr<> is automatically set to 0.
   * New osgGA::EventQueue class for making it easier to integrate
3rd Party Windowing toolkits. The revamped osgkeyboardmouse example
demonstrates how to use it.
   * A range of bug fixes.

For further information and to download the latest release head to the
project website:

http://www.openscenegraph.org

Special thanks go to the many contributors who help make this release possible.

Robert Osfield
Project Lead and Proprietor OpenSceneGraph Professional Services
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