When running the OSX binaries on a MacBook Pro, I am getting hard
freezing after a couple of seconds on some examples (osganimate).
On others (osgdepthshadow) it froze after pressing 'h' , it didn't
freeze when I moved from full-screen to window mode.
The freezes are nasty, I have to reboot the machine (ssh-in in from
anther machine & killing the process does not work)
Can anybody else confirm this ?
ps. having similar problems on a Fedora Core 5 x86_64, with OSG built
for 32-bit (ARCHFLAGS = -m32), totally kills X, I'll do more testing
on this ne in 64-bit mode & on a CentOS4
--------------------------
Radu Mihai
[EMAIL PROTECTED]
On 19-Jul-06, at 6:19 PM, Robert Osfield wrote:
Hi All,
I am delighted to announce the OpenSceneGraph-1.1 release.
You can download it from:
http://openscenegraph.org/osgwiki/pmwiki.php/Downloads/Downloads
News items is at:
http://openscenegraph.org/osgwiki/pmwiki.php/News/News
And also copy and pasted below.
Thankyou to all the contributors and testers,
Robert.
-----------------
The OpenSceneGraph-1.1 release introduces:
* Improved support for multi-threaded, multi-pipe applications,
including performance improvements and automated configuration of
threading.
* Support for OpenGL Shading Language uniform arrays
* New precipitation particle effects that leverage the OpenGL
Shading Language to provide high performance and high image quality
rendering of rain and snow effects.
* New OpenFlight loader with support for version 16.1, including
OpenGL Shading Language support.
* New Quake3 BSP loader
* TerraPage loader updated to latest terrapage code base,
version 2.2.
* New outline and drop shadow support for osgText.
* New observer_ptr<> smart pointer which holds a pointer to an
object, but does does affect its reference, so doesn't take any
ownership of it. If the object goes out of scope then the
observer_ptr<> is automatically set to 0.
* New osgGA::EventQueue class for making it easier to integrate
3rd Party Windowing toolkits. The revamped osgkeyboardmouse example
demonstrates how to use it.
* A range of bug fixes.
For further information and to download the latest release head to the
project website:
http://www.openscenegraph.org
Special thanks go to the many contributors who help make this
release possible.
Robert Osfield
Project Lead and Proprietor OpenSceneGraph Professional Services
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