When running the OSX binaries on a MacBook Pro, I am getting hard
freezing after a couple of seconds on some examples (osganimate).
On others (osgdepthshadow) it froze after pressing 'h' , it didn't
freeze when I moved from full-screen to window mode.

The freezes are nasty, I have to reboot the machine (ssh-in in from
anther machine & killing the process does not work)

I don't have an Intel Mac so I can't verify. It doesn't happen on any
of my PPC machines. I ran a CVS version a few months back on an Intel
iMac for about a week and did not experience any of your described
problems though. (There does seem to be a threading bug in somewhere
in OSG/Producer though which causes crashes on exit sometimes.)

So here are a few things to try:
- Do the old OSG 1.0 (Universal) binaries produce this same exact
problem on your machine (still available from the main download page)?
If so, I would suspect a very bad Apple driver bug. If you could
compare against a different Intel Mac, it might be interesting.

- If the 1.0 does work, you might try compiling debug versions of
everything in 1.1. I changed the compiler optimization flag from -O3
to -Os in the 1.1 release. Maybe something screwy in compiler
optimizations is causing this.

- I heard something about an OpenGL driver snafu by Apple in the last
system update on the first day (10.4.7). I don't know the details, but
maybe you need to look into this.

If this turns out to be an Apple problem, I strongly encourage you to
submit a bug report so they will fix it. They tend to take freezing
OpenGL bugs pretty seriously.

ps. having similar problems on a Fedora Core 5 x86_64, with OSG built
for 32-bit (ARCHFLAGS = -m32), totally kills X, I'll do more testing
on this ne in 64-bit mode & on a CentOS4

Sorry, I don't know anything 64-bit Linux.

-Eric
_______________________________________________
osg-users mailing list
[email protected]
http://openscenegraph.net/mailman/listinfo/osg-users
http://www.openscenegraph.org/

Reply via email to