Serge Lages wrote:

On 8/6/06, Mike Weiblen <[EMAIL PROTECTED]> wrote:

Hi all,

As presented at the OSG BOF last week, the OSG plugin for COLLADA v1.4.1 is available on SourceForge. There is no .zip package yet, you may grab it from
CVS at http://sourceforge.net/projects/osgdb-collada

Previous versions of the OSG COLLADA plugin were hindered by limited access to the COLLADA DOM (document object library) library. The licensing issues have
been resolved, and the DOM itself is accessible from SourceForge CVS at
http://sourceforge.net/projects/collada-dom

That code is what was demonstrated at the COLLADA social event following the OSG
BOF last week.  For more information, see Andy's OSG BOF presentation at
http://openscenegraph.org/osgwiki/pmwiki.php/Documentation/Documentation

A major new feature is the plugin now implements COLLADA file writing
capability. Using osgconv, the plugin was used to convert Performer Town from OpenFlight to COLLADA, which was then imported into Google Earth, giving pfTown
a "real" location on the globe! ;-)

There is still much work to do on the plugin. The basic geometry support is in place, but advanced features such as animation, skinning, and physics have yet to be implemented. However, the code is good shape as a solid foundation for
those further developments.

Sony Computer Entertainment funded Andy to develop the plugin up to this point and release it as open source. With that foundational work publicly available, it is now time to find another primary maintainer. Please let Andy or me know
if you would like to take over development.


Great work, I am really interested  by the COLLADA file format, and if
I had more time, it would be a pleasure to work on it but now it will
be very difficult. :/

I agree, COLLADA is a really interesting format ant its getting more and more robust. I'm currently working for a company to provide smoother workflow from Maya to OSG- Scenes (for their new VR-System) Of course I was thinking of Collada and especially now I think it's a good time to jump on the Collada train.

I'm pretty sure I will have to work a lot on the OSG-Import-side as the exporter from Maya (www.feelingsoftware.com) seems to work quite good already. Anyway, of course I will share my results as far as I'm getting useable results, but I'm definitely not experienced enough to "take over" the main-development of the plugin.

I guess one of the first things I want to implement is the binding for COLLADA_FX - shaders (which are already in DOM 1.4.1-format)

I'd rather implement the shader-stuff using cg/cgfx than with GLSL, because it's easier to write shaderprofile-fallbacks and to define the shaders parameters for the artists userinterface already bundled in the cgfx-file. But I never really dived into GLSL, so maybe I prefer CGFX/CG just because I'm used to it... ;)

Still, OSG and Collada is qutie new to me, so it will take some time to get familiar with both APIs.

Does anybody have experience with GLSL vs. CG in OSG, current state, support for 1.5 CGFX-files, etc?

(CGFX-files get translated into COLLADA-Format anyway, right?, so, after that, parameter bindings etc are not a matter of CGFX anymore, right?)

greets

- h

ps: excuse my bad english.... ;)
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