Dear list,

I need to shere/rotate the projective plane. I need this in order to correct the left and right channels of a three channel view where the side channels are rotated by about 70°, something like this:
     __
    /  \

My understanding of OpenGL is, that I can rotate the projection matrix but how is this done with Producer. Producer::Camera only provides a getProjectionMatrix() but no setProjectionMatrix().

Am I on the right way? And if not, could someone please point me to a resource on this topic?

Thank you

Markus
--
Dipl.-Ing. Markus Trenkwalder
Software Architecture & Development
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