Dear list,
I need to shere/rotate the projective plane. I need this in order to
correct the left and right channels of a three channel view where the
side channels are rotated by about 70°, something like this:
__
/ \
My understanding of OpenGL is, that I can rotate the projection matrix
but how is this done with Producer. Producer::Camera only provides a
getProjectionMatrix() but no setProjectionMatrix().
Am I on the right way? And if not, could someone please point me to a
resource on this topic?
Thank you
Markus
--
Dipl.-Ing. Markus Trenkwalder
Software Architecture & Development
_________
(___ ____) www.s-p.cc
___) S&P Simmulationstechnik
Phone: +43 (0)512 393255
Fax: +43 (0)512 393255 33
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