Hi Markus,
You can do this all within the Producer config file. There are
specific shear and rotate options available, both in the .cfg format
and the Preducer::Camera and Producer::CameraConfig.
One thing to note is that Don calls the projection matrix the lens.
Robert.
On 8/8/06, Markus Trenkwalder <[EMAIL PROTECTED]> wrote:
Dear list,
I need to shere/rotate the projective plane. I need this in order to
correct the left and right channels of a three channel view where the
side channels are rotated by about 70°, something like this:
__
/ \
My understanding of OpenGL is, that I can rotate the projection matrix
but how is this done with Producer. Producer::Camera only provides a
getProjectionMatrix() but no setProjectionMatrix().
Am I on the right way? And if not, could someone please point me to a
resource on this topic?
Thank you
Markus
--
Dipl.-Ing. Markus Trenkwalder
Software Architecture & Development
_________
(___ ____) www.s-p.cc
___) S&P Simmulationstechnik
Phone: +43 (0)512 393255
Fax: +43 (0)512 393255 33
_______________________________________________
osg-users mailing list
[email protected]
http://openscenegraph.net/mailman/listinfo/osg-users
http://www.openscenegraph.org/
_______________________________________________
osg-users mailing list
[email protected]
http://openscenegraph.net/mailman/listinfo/osg-users
http://www.openscenegraph.org/