Nop, Further results..
It dawned on me that i was not duplicating your steps _exactly_, with the stopsign example. You said to load the texture into Blender's "UV/Image" view. I tried doing this, and lo and behold, osgexport now exports an .osg with the texture!! That... makes no sense at all. The material already has the texture loaded. Blender renders it fine, and all the other exporters will export it textured. Only the 'osgexport' seems to want it to be loaded in the UV view too. So, the good news is: osgexport writes an .osg with the texture. The bad news is: osgexport uses that same textured material for _both_ objects, incorrectly. That means the Pole object also has the Stop texture on it, which due to alpha, make the pole disappear :( Both of these behaviors (needing the image to be shown in UV window, and exporting objects with wrong material) seem like giant bugs in osgexport. On the other subject (Collada) i am still not able to get a DAE with texture to export either, so.... still no working functional Blender->OSG path :( Thanks, Ben > -----Original Message----- > From: Vincent VIVANLOC > Sent: Friday, August 18, 2006 4:22 AM > To: [email protected] > > > Yeah, I was able to get the exporter to work w/ textures, but there > > were some silly path issues that need to be fixed. Maybe I'm doing > > something different? > > Yep, osgexport DOES export textures. > > I have modified your stop sign model and have checked out the > Fiat Stilo model. > Both of them are UV face mapped. > Do not ask me why, but osgexport exports the texture UV coord > and texture samples only in this mode. > > > 1/ prepare your Blender model (See joint jpeg for illustration) > > a-Go to UV face mode, select faces. > b-Load image and apply. > c-Optional : you can pack the model to embed the texture in > the blend file. > d-Check the result in textured mode. > > 2/ export your Blender model > > - osg export: Do you get the latest osgexport version (2.41) > ? they fixed some stuffs for texture path and name. Paths are > exported absolute. I have submitted a new version to fix the > osg geode IDs (stripping out the spaces). Waiting for upload. > > - collada export: You can choose between relative and absolute path. > > 3/ import in OSG > > - osg export : textures are there > - collada export : no texture at all :( <- blender exporter / > osg importer need a fix ? > > Nop. _______________________________________________ osg-users mailing list [email protected] http://openscenegraph.net/mailman/listinfo/osg-users http://www.openscenegraph.org/
