hi, it seems that this problem is introduced by newer nvidia card drivers. i don't know if our glsl shader is not that glsl conform or the nvidia driver simply has a bug? i have also tested the 91.33 beta drivers, same problem remains. i have read in some forums that other people haver problems with shadows in games having nvidia cards and newest drivers.
nevertheless, i gonna check the vertex and fragment shaders and cpu code again to be sure that the bug is not in VRC code. robert, do you have any ideas? cheers boto Zach Deedler wrote: ################### Anybody see the Virtual Reality chat dynamic shadows working? On my Windows computer with Nvidia 7800 GTX card, I just get a long strip of shadow parallel to the eyepoint vector. _______________________________________________ osg-users mailing list [email protected] http://openscenegraph.net/mailman/listinfo/osg-users http://www.openscenegraph.org/
