Well, 
  Using OpenGL Driver Monitor on OS X yields:

ATI Radeon X1600 OpenGL Engine
Vendor Name                       ATI Technologies Inc.
Version                           1.5 ATI-1.4.32
GL Shading Language Version       1.10
Renderer Name                     ATI Radeon X1600 OpenGL Engine
OpenGL Extensions  
OpenGL Limits      
Display Mask                      1 (0x00000001)
Renderer ID                       137473 (0x00021901)
Off Screen                        No
Full Screen                       Yes
Hardware Accelerated              Yes
Robust                            No
Backing Store                     No
MP Safe                           Yes
Window                            Yes
Multi Screen                      No
Compliant                         Yes
Buffer Modes                      15 (0x0000000f)
Color Buffer Modes                176194560 (0x0a808400)
Accum Buffer Modes                8421376 (0x00808000)
Depth Buffer Modes                7169 (0x00001c01)
Stencil Buffer Modes              129 (0x00000081)
Max Aux Buffers                   2 (0x00000002)
Max Sample Buffers                1 (0x00000001)
Max Samples                       6 (0x00000006)
Sample Modes                      3 (0x00000003)
Alpha Sampling                    Yes
Total Video Memory                268435456 (0x10000000)
Total Texture Memory              262803456 (0x0faa1000)
Apple Software Renderer



On 9/8/06 7:16 AM, "Robert Osfield" <[EMAIL PROTECTED]> wrote:

> Hi Stephan,
> 
> On 9/8/06, Stephan Huber <[EMAIL PROTECTED]> wrote:
>> 
>> Robert Osfield schrieb:
>> 
>>>   setenv OSG_TEXT_INCREMENTAL_SUBLOADING OFF
>>> 
>>> Then run your app.  FYI, if you run osgviewer --help-env the above env
>>> var will be listed.
>> 
>>> Let me know if this helps,
>> 
>> Yes this helps. osgText works with this setting correctly on a
>> MacBookPro -- no freeze of the window-manager.
>> 
> 
> This is good to know.  Pontentially we could enable this for the MacBookPro
> if we can find a specific enough renderer string for it.  Could you run the
> OSG with notification level up to INFO, and then report the
> glGetString(GL_RENDERER) string it reports?
> 
>   setenv OSG_NOTIFY_LEVEL INFO
>   osgtext
> 
> There should be a line beginning "glGetString(GL_RENDERER)=="
> 
> Robert.
> _______________________________________________
> osg-users mailing list
> [email protected]
> http://openscenegraph.net/mailman/listinfo/osg-users
> http://www.openscenegraph.org/

-- 
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|  CTMD Group - Materials and Manufacturing Directorate - AFRL - WPAFB
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