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Hi All, I have a simple GLSL OSG shader program that runs
fine on my Windows XP laptop with an ATI Radeon X1600, but does not work on my
desktop Windows XP machine with an NVidia GeForce 6600. I have updated the drivers to the latest ForceWare
91.47 version (that claims to support OpenGL 2.0). Is there anything else I
need to do? Is there any way of getting debug from OSG to
determine if the shader program was compiled successfully? Is there an OSG method for testing the driver to see
if GLSL is supported? Regards, Andy. ________________________________________________________________________ This e-mail has been scanned for all viruses by Star.The service is powered by MessageLabs. ________________________________________________________________________ |
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