> -----Original Message----- > For this to work I'll have to change processMaterial to search for an > identical StateSet (in sense of the compare() method) and not only the > same StateSet as a pointer. > I think this should work well and at least all statesets would be taken > into account, even if it may not be optimal in terms of state switches. > > > -- > Sebastien Grignard
Sebastien, I have two questions that I need to think further about. 1. Can the stateSet comparison could be made robust enough. i.e. take into account image file names etc. 2. How this fits in with the writers current method of tying together the material URI (and local names) it generates for use in the <bind_material> clauses with the URIs it defines in the <library_materials>. At the moment these appear to be generated from the node name of the geode (if any). I would be worried about duplicates. Anyone else got any comments. Roger _______________________________________________ osg-users mailing list [email protected] http://openscenegraph.net/mailman/listinfo/osg-users http://www.openscenegraph.org/
