Hi Chris,

CPU: Pentium D (64-bit) dual core 3.2Ghz.
RAM: 2GB
GPU: Nvidia Geforce 7800 GTX PCI Xpress
Video BIOS version: 7.70.02.11
ForceWare version: 91.31


Zach

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Chris Hanson
Sent: Monday, November 13, 2006 12:07
To: osg users
Subject: Re: [osg-users] Light points render slooooooooow

Zach Deedler wrote:
> Hello,
> PROBLEM
> Rendering is very slow when I add light points to my scene.
> INVESTIGATION
> I1) osgviewer renders the light points just fine (fast).
> I2) When I switch from the normal osgviewer to my own viewer the 
> rendering goes from 60Hz to 1 Hz.  The draw time increases from 1.5ms to
600ms!
> I3) The only thing I know that I am doing different is using shaders.  
> I4) If the light points are removed, everything works just fine in 
> osgviewer and my viewer.

   What is your hardware and driver?

--
Chris 'Xenon' Hanson aka Eric Hammil | http://www.3DNature.com/ eric at
logrus
  "I set the wheels in motion, turn up all the machines, activate the
programs,
   and run behind the scenes. I set the clouds in motion, turn up light and
sound,
   activate the window, and watch the world go 'round." -Prime Mover, Rush.
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