Hi Chris, CPU: Pentium D (64-bit) dual core 3.2Ghz. RAM: 2GB GPU: Nvidia Geforce 7800 GTX PCI Xpress Video BIOS version: 7.70.02.11 ForceWare version: 91.31
Zach -----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Chris Hanson Sent: Monday, November 13, 2006 12:07 To: osg users Subject: Re: [osg-users] Light points render slooooooooow Zach Deedler wrote: > Hello, > PROBLEM > Rendering is very slow when I add light points to my scene. > INVESTIGATION > I1) osgviewer renders the light points just fine (fast). > I2) When I switch from the normal osgviewer to my own viewer the > rendering goes from 60Hz to 1 Hz. The draw time increases from 1.5ms to 600ms! > I3) The only thing I know that I am doing different is using shaders. > I4) If the light points are removed, everything works just fine in > osgviewer and my viewer. What is your hardware and driver? -- Chris 'Xenon' Hanson aka Eric Hammil | http://www.3DNature.com/ eric at logrus "I set the wheels in motion, turn up all the machines, activate the programs, and run behind the scenes. I set the clouds in motion, turn up light and sound, activate the window, and watch the world go 'round." -Prime Mover, Rush. _______________________________________________ osg-users mailing list [email protected] http://openscenegraph.net/mailman/listinfo/osg-users http://www.openscenegraph.org/ _______________________________________________ osg-users mailing list [email protected] http://openscenegraph.net/mailman/listinfo/osg-users http://www.openscenegraph.org/
