Very nice Marco


I have been infavour of versioned dll's for a long time

deploybin looks like a tool that could help easily do a post build process
to version things



Best Regards



Gordon

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Gordon Tomlinson
Email  : gordon.tomlinson @ overwatch.com
YIM/AIM: Gordon3dBrit
MSN IM : Gordon3dBrit @ 3dSceneGraph.com


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-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Behalf Of Marco Jez
Sent: Thursday, November 16, 2006 9:41 AM
To: osg users
Subject: [osg-users] Wiki page on binary file versioning


Hi all,

I've prepared a page on the OSG wiki site to talk about the problem of
binary file versioning on Windows platforms. This is something that affects
any project, OSG included, so I think it's useful to discuss on it before
the new OSG build system is established. For the impatient, this page
presents an idea and a possible solution to the "DLL hell" problem so that
one can keep several versions of OSG (and other shared libraries) installed
without messing up applications that depend on them. I decided to think of
it when I found myself spending whole afternoons copying over thousands of
DLLs just to avoid my 17 OSG-based applications to clash one with each other
at every update.
Did your boss ever ask you to run that 2-years-old application during an
important meeting, just to discover that the DLLs required by that
application were overwritten 10 or 20 times by newer versions? If you did,
you know what I feel.

Please note I don't master the subject, so I might just have discovered hot
water. Anyway I haven't found any suitable solutions on the web, so here is
mine.

The page is located here:
http://www.openscenegraph.org/osgwiki/pmwiki.php/Tasks/FileVersioning

Feedback is greatly appreciated.
Marco

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