Hi,
 
What is the size (dimensions) of the texture in question?  I encountered
a similar sounding problem in the past which was caused by using a
4096x4096 texture.  This texture rendered just fine on machines with
Nvidia cards as they support textures up to this size.  Machines with
ATI cards could not, as they only supported up to 2048x2048.
 
This might not be the same issue for you, but you could at least rule
this out as the culprit.
 
-- Dan


________________________________

        From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of S.Wasi Mohsin
Raza
        Sent: Monday, March 26, 2007 7:58 AM
        To: [email protected]
        Subject: [osg-users] help ... white texture bug
        
        
        Hello,
         
        I'm having a serious issue using textures in my 3d application
that is using osglib. the code is using TextureRectangle class of osg.
Instead of displaying the texture mapped rectangle, it shows a white
rectangle without any texture. This does not happen on all computers.
The application works fine and displays the texture correctly on my
development machine.
         
        Platform: Windows XP, Visual C++ 2003, osglib 1.2
        Other libraries used: MFC, Qt
         
        Please help!

        
________________________________

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