Hi Many,

You wouldn't limit the framerate of an osg::Camera, but you might
limit the frame rate of a Viewer.  The way to do this right now is to
change the frame loop such the frame dispatch happens are a controlled
time. i.e.

 while (!viewer.done())
 {
     myWaitTillNextFrameShoudlBegin();
      viewer.frame();
 }

Robert.

On 6/1/07, Emmanuel Roche <[EMAIL PROTECTED]> wrote:
Hello there,

has someone already try to limit the framerate for a given osg::Camera ?

In fact, just starting to use OSG 1.9, I would like to build a window with
multiple "Camera" on the same openGl context, but with different refresh
rate... is this possible ? and what would be the better starting point ? an
osgCompositeViewer or and ordinary osgViewer is enough ?

thanks for your help !

Manu.


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