Hi Robert,

On Monday 04 June 2007 10:33, Robert Osfield wrote:
> As part of the core OSG's viewer library there is a limit on how much
> flexibility we can provide without ending up with a really convoluted
> API and implementation.
Sure.

Is there any callback in the camera that can disable rendering in that case?
Something like a callback that can omit every second frame or a quick way to 
disable such a camera completely every second frame together with an 
apropriate update callback for example?

Are the node masks of these 'toplevel cameras' honoured, so that I just switch 
off that camera by a 0 node mask every other frame?

    Greetings

           Mathias

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