Hi Robert, On Monday 04 June 2007 10:33, Robert Osfield wrote: > As part of the core OSG's viewer library there is a limit on how much > flexibility we can provide without ending up with a really convoluted > API and implementation. Sure.
Is there any callback in the camera that can disable rendering in that case? Something like a callback that can omit every second frame or a quick way to disable such a camera completely every second frame together with an apropriate update callback for example? Are the node masks of these 'toplevel cameras' honoured, so that I just switch off that camera by a 0 node mask every other frame? Greetings Mathias -- Dr. Mathias Fröhlich, science + computing ag, Software Solutions Hagellocher Weg 71-75, D-72070 Tuebingen, Germany Phone: +49 7071 9457-268, Fax: +49 7071 9457-511 -- Vorstand/Board of Management: Dr. Bernd Finkbeiner, Dr. Florian Geyer, Dr. Roland Niemeier, Dr. Arno Steitz, Dr. Ingrid Zech Vorsitzender des Aufsichtsrats/ Chairman of the Supervisory Board: Prof. Dr. Hanns Ruder Sitz/Registered Office: Tuebingen Registergericht/Registration Court: Stuttgart Registernummer/Commercial Register No.: HRB 382196 _______________________________________________ osg-users mailing list osg-users@openscenegraph.net http://openscenegraph.net/mailman/listinfo/osg-users http://www.openscenegraph.org/