Great thread!

To Paul's question
> what is the goal (if any) of self-organizing behavior?
> 

Harrison referenced one of Kauffman's conditions for self-organizing -- the 
search for fitness.


I believe that in human systems, the search for fitness looks like a search for 
meaning. 

Harrison said:
You don’t have a self without a world, nor do you have a world without selves. 
It is not one OR the other, but definitely a both/and. Dialectic, polar, all at 
once. Nice I always thought.
 

Nice thing about a search for meaning.  It can start as a solo act.  And you 
may pick up friends along the way.  Sometimes that evolves into a movement 
(Agile, Open Space, etc.). And sometimes it even disappears into a world view. 

Or not.

Peggy
Sent from my iPad

425-746-6274
www.peggyholman.com

> On Oct 15, 2013, at 3:59 AM, "Harrison Owen" <hho...@verizon.net> wrote:
> 
> Dan said: : “what is the goal (if any) of self-organizing behavior?” Good 
> question indeed. Stuart Kaufmann (Biologist) says that one of the conditions 
> for self organization is what he calls, “The search for fitness.” I take this 
> to be a modification of Darwin’s “Survival of the fittest.” The idea is that 
> self organizing systems engage in a search for ways to enhance the way they 
> fit with the environment and fit together internally. Those most fully 
> aligned with the environment, with all their parts engaged tend to survive. 
> Works for me.
>  
> Harrison
> Harrison Owen
> 7808 River Falls Dr.
> Potomac, MD 20854
> USA
>  
> 189 Beaucaire Ave. (summer)
> Camden, Maine 04843
>  
> Phone 301-365-2093
> (summer)  207-763-3261
>  
> www.openspaceworld.com
> www.ho-image.com (Personal Website)
> To subscribe, unsubscribe, change your options, view the archives of OSLIST 
> Go to:http://lists.openspacetech.org/listinfo.cgi/oslist-openspacetech.org
>  
> From: oslist-boun...@lists.openspacetech.org 
> [mailto:oslist-boun...@lists.openspacetech.org] On Behalf Of Daniel Mezick
> Sent: Monday, October 14, 2013 5:51 PM
> To: oslist@lists.openspacetech.org
> Subject: Re: [OSList] The OST Game
>  
> I'm loving the richness of this conversation. I'm loving it so much!
> 
> One question that comes up for me repeatedly, as I read and ponder the 
> responses to OST-as-game: what is the goal (if any) of self-organizing 
> behavior? Is the question even worth answering? If so, why so? If not, why 
> not?
> 
> Where do I go, with this line of reasoning? Here: 
> http://en.wikipedia.org/wiki/Teleology
> 
> 
> On 10/14/13 4:53 PM, Harrison Owen wrote:
> Paul – Can always count on you. Thanks
>  
> ho
>  
> Harrison Owen
> 7808 River Falls Dr.
> Potomac, MD 20854
> USA
>  
> 189 Beaucaire Ave. (summer)
> Camden, Maine 04843
>  
> Phone 301-365-2093
> (summer)  207-763-3261
>  
> www.openspaceworld.com
> www.ho-image.com (Personal Website)
> To subscribe, unsubscribe, change your options, view the archives of OSLIST 
> Go to:http://lists.openspacetech.org/listinfo.cgi/oslist-openspacetech.org
>  
> From: oslist-boun...@lists.openspacetech.org 
> [mailto:oslist-boun...@lists.openspacetech.org] On Behalf Of paul levy
> Sent: Monday, October 14, 2013 4:48 PM
> To: World wide Open Space Technology email list
> Subject: Re: [OSList] The OST Game
>  
> Harrison 
>  
> Whatever you experienced as OST when it first escaped has largely become a 
> game. A game of training. A game of "go back to base and read the manual". 
> Even you play a regular game on here as one of the elders who keep defending 
> OST against change (oh yes you do). It's become a game with a book of 
> instructions with bells, anti-clockwise circle walking and "rules". That's a 
> shame and, thankfully, fairly pointless as it keeps on escaping in different 
> and lovely ways anyway.
>  
> Now, opening space, that's something really worth trying... 
>  
> (Waits as the usual elders line up to deliver their wise pronouncements)...
>  
> So it goes.
>  
> Paul Levy
>  
> 
> 
> On Monday, 14 October 2013, Harrison Owen wrote:
> A marvelous conversation... and I have been absent a bit for a good cause, I 
> hope. I have been doing my homework, reading all the assigned material about 
> broken reality and culture hacking. Interesting journey! And along the way I 
> came upon an odd realization – I really just don’t like games! Seems it had 
> something to do with early childhood trauma... my mother just loved games, 
> and she would beat me unmercifully. Oh well. Unfortunately that aversion 
> carried on into my adult life, particularly as it related to the so called 
> Group Dynamics games that we were all supposed to play prior to serious 
> discussion. Seems like you just couldn’t have an adult interchange without 
> some “warm-up” to break the ice. Or so they said. Really bugged me. I just 
> couldn’t believe that consenting adults could not communicate without some 
> elaborate foreplay – funny tools drawn from the omnipresent Facilitator’s 
> Tool Box.
>  
> So much for my inherent pathology and prejudices, but there may be something 
> of a positive outcome. I simply had to believe that given reasonable 
> conditions, human beings could sit down and talk productively with each other 
> – all by themselves. As adults. It did take two martinis to get me there... 
> but “there” was (guess what) Open Space.  We have been doing that ever since, 
> and it turns out that children do just as well.
>  
> What may have started as childish rebellion (against Mother, Facilitators, 
> etc) has only gotten worse. With increasing age and experience it has become 
> clearer and clearer that the less I do the better things work. It is not that 
> I have no agency or contribution, but it does turn out that the ambient 
> wisdom and capacity of the individuals and groups that I am privileged to 
> interact with so vastly exceeds my own that I would do very well to fold my 
> hands and shut my mouth. Anything else has me working much too hard, and 
> generally messing things up... Such are the eye glasses through which I view 
> my world. Distorted perhaps, and different for sure, but I’m stuck with it. 
> And it is through those glasses that I read my assignments, beginning with 
> “Reality is Broken.”
>  
> Jane McGonigal weaves a fascinating tale of the strange (to me) world of Game 
> Makers, Gaming, and Gamers. I can certainly understand why she has created a 
> stir, and I applaud her massive research and clear prose. That said, my 
> reaction was close to horror, and the thought that the world and techniques 
> she describes should become a model and a means to fix our world was pretty 
> close to terror. Doubtless much of this can be ascribed to my aforementioned 
> phobia – but I suspect that others might share such feelings. Two points 
> stand out in my mind—Gaming is addictive, a point she develops in infinite 
> detail, and secondly that good Game Makers actually capitalize on this 
> phenomenon and make every effort to enhance the addictive power.  Their 
> success is obvious and awesome. It seems that one massive, online game 
> attracted 5,000,000 man/years of attention. George Orwell, where are you now 
> that we need you?
>  
> I joke a bit – and my concerns run deeper. When Jane says, “Reality is 
> Broken,” I feel constrained to ask, Who’s reality? Not mine, for sure. It is 
> not that I experience every day as a walk in the park, but there have been 
> precious few moments when I have felt bored, without challenge, 
> non-productive and unappreciated/respected. And I have many friends and 
> colleagues around the world who seemingly have a similar experience. 
> Doubtless that makes us odd, perhaps aberrant, but there is a certain 
> consolation in numbers. We are not alone.
>  
> When I think about the factors that positively contribute to my reality they 
> include such things as the indeterminacy of my surroundings. The moment I 
> think I know where it is all headed, I am confounded by the twists of 
> happenstance. Then there is the total lack of clarity when it comes to goals 
> and objectives. Certainly I have hopes and desires, but just about every time 
> I have locked on some particular outcome, it doesn’t turn out that way – 
> usually better. And lastly, if there are clear cut rules, I certainly have 
> never found them. Of course there are moments when I think it is all a 
> dreadful mistake and I am scared to death. But even that has its positive: I 
> know I am alive. So for me, my reality is doing just fine. Exciting, 
> challenging, growthful, rewarding -- In fact it seems to be working perfectly.
>  
> I am truly sorry for those who have a different experience, but if reality 
> for them is broken, it is reasonable to ask, Who broke it? Or could it be 
> that it isn’t really broken, they just think it is, if only because it 
> doesn’t measure up to their expectations. That would certainly be the case if 
> reality was supposed to work by clear cut rules, heading in a pre-determined 
> direction, always under somebody’s control. That understanding of reality is 
> certainly alternate to anything I know anything about. It just never 
> happened, and if it did I believe it would be unendingly boring. But that 
> might account for the Game Maker’s success – for if I read Jane correctly, 
> that is pretty much the reality they create. And if that is the reality you 
> want, no wonder people spend 5 million man/years immersed in it!
>  
> And on to a related question: Is OST a game? Possibly, but not according to 
> Jane’s rules/criteria. To be sure, there is a correlation with Jane’s first 
> criteria: Opt in = Voluntary Self Selection, and  a second one relating to 
> Good Feedback (we might say documentation). But it seems to me it all goes 
> downhill from there. If there are any rules in Open Space, I have yet to 
> encounter them. To be sure there are 5 principles and a law, but none of them 
> are things you have to do. In fact they all seem to emerge no matter what you 
> do – all by themselves. As for a clear goal, I think you have precisely the 
> opposite. Everything begins with a question, and under the best of 
> circumstances there is no attachment to outcomes. As we say, Whatever happens 
> is the only thing that could have.
>  
> Just to drive a little deeper. If OST is not a game – what is it?
>  
> Drum roll... Cutting edge revelation...
>  
> OST... is ... Life.
>  
> It does not bring anything new. Represents no mind bending revelation. In 
> fact it doesn’t DO a thing. Nothing. OST simply and quietly invites us to be, 
> fully, what we already are – ourselves. It really is shocking. Just be 
> yourself as you really are. Drawn by a question (Quest) – you are invited to 
> explore what you really care about. No foregone conclusions. No prior 
> exclusions (givens). No rules prescribed (by somebody else). Just be yourself 
> and take it from there. Of course it helps to be honest. What do you really 
> care about? And if you care, take responsibility for what you care about. 
> Nobody else will. And you don’t need an act of Congress, Parliament, the 
> Legislature, or the writings of the latest Guru. It’s just you.
>  
> But not just you. Who shares your passion? Who will join you in the assumed 
> responsibility? In advance you simply don’t know, nor can you predict. But 
> when it happens, you know it happens. Life not only goes on – it gets deeper 
> and richer with the shared passions and responsibilities that weave the rich 
> tapestry of the human odyssey.
>  
> I know you have heard this song before, but I think it bears re-singing. The 
> temptation to change this simple invitation into some complex process, 
> procedure, structure is almost overwhelming, driven I am sure by our hope to 
> improve and also  perhaps to make it something we own or do. Something that 
> requires the professional touch, as it were. But the truth of the matter, I 
> believe, is that there really isn’t anything to improve and still less to do. 
> Above all, Don’t fix it if it ain’t broke, and always think of one less thing 
> to do.
>  
> So where does all this discussion leave Agile and OST, or more exactly the 
> relationship between the two? Closely united, I believe – but perhaps not in 
> the way that Dan and others seem to be suggesting, even though that way 
> appears to be eminently rational and definitely a good plan.
>  
> I understand that Agile (as described in the Agile Manifesto) is an elegant 
> set of principles which await implementation (adoption) through some method 
> or process, SCRUM for example. The principles are magnificent and represent 
> the latest iteration of a longish tradition beginning perhaps with Quality 
> Circles, and passing through Excellent Organizations (Tom Peters et al), 
> Learning Organizations, with possibly a side trip through Process 
> Re-Engineering. In every case, elaborate processes, procedures, and protocols 
> were designed in order to bring the noble ideas into everyday practice. In 
> every case the energy and enthusiasm surrounding the several efforts was 
> considerable (aided I suspect by the fat consulting fees that could be 
> generated). And in every case I believe we learned many useful lessons. 
> However, in terms of the desired outcome, which might be described as 
> “enhanced organizational function,” I think the record is less than positive. 
> Only people of a certain age will even remember Quality Circles, Excellent 
> Organizations seem evident mostly by their absence, The Society of 
> Organizational Learning disbanded last year, and Process Engineering has been 
> retired by general consensus as an embarrassing failure. Jane McGonigal may 
> just have written the epitaph, “Reality is Broken.” Whether Agile and its 
> several implementation procedures (SCRUM, etc) will meet a similar fate 
> remains to be seen.
>  
> Reasonable people might well ask, how could we invest so much and accomplish 
> so little? Doubtless there are multiple answers, but one stands out for me. 
> We’ve been trying to organize self organizing systems. This is a thankless 
> task if only because we will never get it right; the systems involved (our 
> businesses, countries, organizations) are so complex, inter-related, and fast 
> moving that we can’t even think at that level – let alone effectively 
> structure and control them. Even worse it seems all too often that our best 
> efforts and intentions make the situation worse – our fixes end up with 
> painful unintended consequences. But worst of all our efforts are not needed 
> because the system itself, all by itself, can do a better job.  Frankly our 
> efforts are just plain clunky.
>  
> It is precisely at the point where I think other efforts have been less than 
> successful that OST may enable Agile to succeed -- but not by facilitating 
> the adoption Agile as a set of principles, but in a much more immediate and 
> direct fashion: by enabling Agility. The principles are definitely nice, but 
> what we truly care about is real, meaningful, organizational agility, which 
> others might call High Performance, and Open Space demonstrably delivers on 
> that score. My favorite story, of course is the AT&T design team for the ’96 
> Olympic Pavilion. In 2 days they designed a $200,000,000 structure which had 
> taken them 10 months on a previous effort. That is a 15,000% increase in 
> productivity. Not bad.
>  
> If that were the only instance of such a phenomenon it would be interesting 
> but not helpful, but there are others, a lot. And how does all that work? It 
> is just a well functioning self organizing system. And if you ask whether it 
> is all scalable – the answer is it is already scaled to the highest levels. 
> Been around for 13.7 billion years, and the Cosmos (along with everything 
> else) is the product. Don’t adopt Agile, BE agile. Honestly, it is a natural 
> condition if we stop trying to fix it.
>  
> So I think we have some very good news here. Reality ain’t broke and serious 
> Agility is available any time we want to open the space to let it happen. And 
> if you were wondering who all those friends and colleagues around the world 
> who know that their reality is unbroken (albeit painful sometimes) you can 
> start by looking in a mirror. Yes, I am talking about all those folks who 
> have wandered into Open Space to discover, many times in spite of themselves 
> – that deep, meaningful, productive, playful, respectful encounters with 
> their fellows can and do happen. That is just a taste, of course – but it can 
> happen all the time -- 24X7. I know.
>  
> 
> Harrison
> 
>  
> 
>  
> 
>  
> 
>  
> 
>  
> 
>  
> 
>  
> 
>  
> 
>  
> 
>  
> 
>  
> 
>  
> 
> Harrison Owen
> 
> 7808 River Falls Dr.
> 
> Potomac, MD 20854
> 
> From:
> 
> 
> 
> 
> _______________________________________________
> OSList mailing list
> To post send emails to OSList@lists.openspacetech.org
> To unsubscribe send an email to oslist-le...@lists.openspacetech.org
> To subscribe or manage your subscription click below:
> http://lists.openspacetech.org/listinfo.cgi/oslist-openspacetech.org
>  
> -- 
> 
> Daniel Mezick, President
> New Technology Solutions Inc.
> (203) 915 7248 (cell)
> Bio. Blog. Twitter. 
> Examine my new book:  The Culture Game : Tools for the Agile Manager.
> Explore Agile Team Training and Coaching.
> Explore the Agile Boston Community. 
> _______________________________________________
> OSList mailing list
> To post send emails to OSList@lists.openspacetech.org
> To unsubscribe send an email to oslist-le...@lists.openspacetech.org
> To subscribe or manage your subscription click below:
> http://lists.openspacetech.org/listinfo.cgi/oslist-openspacetech.org
_______________________________________________
OSList mailing list
To post send emails to OSList@lists.openspacetech.org
To unsubscribe send an email to oslist-le...@lists.openspacetech.org
To subscribe or manage your subscription click below:
http://lists.openspacetech.org/listinfo.cgi/oslist-openspacetech.org

Reply via email to