Op ma 9 mrt. 2020 om 19:02 schreef 'Arndt' via OsmAnd <
[email protected]>:

> On Friday, March 6, 2020 at 9:47:39 AM UTC+1, Harry van der Wolf wrote:
>>
>>
>>
>> Op vr 6 mrt. 2020 om 01:41 schreef 'Arndt' via OsmAnd <
>> [email protected]>:
>>
>
>
>> - the other aspect is the "averge cost factor", so the ratio of average
>>> versus minimal cost, which should be close to 1 and is e.g. about 1.05 for
>>> the "car eco" profile, 1.16 for "car fast". It's important to be close to 1
>>> here to keep the search area small.
>>>
>>
>
>> I don't believe at all in "unconditional surrender" when going away from
>> 1.0. (And obviously neither do all those other navigation app builders.)
>>
>
> Hi Harry,
>
> I guess we are close to a consensus, but let me explain some more
> background why hc>1 is not yet "unconditional surrender" but hc > x is, and
> how you can find out what x is.
>
> The heuristic cost used in A* is the "minimum remaining cost" and is
> calculated by assuming there's an "optimal" road along the bee-line.
> "Optimal" in OsmAnds sense is a road where you can travel at 130kmh.
>
> The real-life remaining cost will be higher as this bee-line cost  by a
> factor "x" for two reasons: 1) roads are not bee-lines 2) some roads have
> lower speeds due to classification or speed-limits.
>
> So if you increase the heuristic cost by a heuristic coefficient hc < x,
> it is still a good estimate for the remaining cost. The elliptic A*-search
> area is stil an elipitic area, it just narrows. Computing times still go
> quadratic with distance. I would agree to call that "pragmatic tuning", not
> "unconditional surrender"
>
> Things change if you are going for hc > x. There will be no elipitic
> search-area, but the search quickly follows roads pointing in the right
> direction. This is a linear search. Computing time goes linear with
> distance, not quadratic. Very fast, but also very bad results. You cannot
> find an optimal solution simply because you are not searching for it.
>
> So yes, if you know you "x" and are pretty sure the your hc stays well
> below, fine.
>
> But why not lower the "x" itself? Same effect on computing times, but
> correct results.
>
> You can easily do that by lowering the "maxSpeed" in the routing.xml from
> 130kmh to 100kmh.
>
> regards, Arndt
>
>
>

Thanks for educating me.
I must admit that your explanation of x was unknown to me.

And indeed: Simply copying the default profile and lowering the max speed
to 100 (what it will be in the Netherlands anyway after 16.03), does indeed
result in shorter computation times.

Question:  Is there some mathemitcal approach to calculate or estimate the
x for a certain route?

Harry

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