Here is a problem which I can't solve and which is related to straight line
navigation.
You notice a distant fire and you want to find where it is located.
On my old Garmin device there is a feature called Sight'N Go.
One aims at the distant object and presses Enter. Then one can create a
distant way point by specifying an approximate distance.
This can be used to solve my problem as follows:
Do Sight'N Go from two positions (P1 and P2) which are sufficiently apart
from each other. This gives the two distant way points D1 and D2.
With these data one creates a piecewise straight route connecting
P1 - > D1 - > D2 - > P2
This route intersects itself at the position of the fire. (at least if the
estimated distances of D1 and D2 are greater than the distance of the fire)
Sorry if this is too offtopic,
Helmut

Bart Eisenberg <barteisenb...@gmail.com> schrieb am Di., 10. März 2020,
21:44:

> Yeah, that "Bart" story: *c'est moi*.
>
> The new version of straight-line navigation kicks in if you go
> off-course. With the appropriate settings, it maintains your original
> bearing, then, maybe two-thirds of the way, it  course-corrects--angling
> back to the destination.  What's the application for this? As opposed to
> just straight straight-line navigation from current location to
> destination.
>
> Here's the blog description:  "We have also implemented a new setting. In
> case if you deviate from the route during the navigation, this setting
> builds the shortest path from your current position to the calculated route
> with the maximum angle. In other words, if the angle is higher than the one
> set by the user, OsmAnd calculates the next point of the route to build an
> additional route segment, so the angle will be valid."
>
>
>
>
>
> On Tuesday, March 10, 2020 at 1:08:56 PM UTC-7, Pere Pujal i Carabantes
> wrote:
>>
>> El dt. 10 de 03 de 2020 a les 17:41 +0100, en/na Harry van der Wolf va
>> escriure:
>> >
>> >
>> > Op di 10 mrt. 2020 om 16:30 schreef Bart Eisenberg <
>> > bartei...@gmail.com>:
>> > >
>> > > To my American ear, the help pages are surprisingly clear. Where I
>> > > notice a gap, due to non-native writing, murky technical writing,
>> > > or both, is in parts of the blog, such as the OsmAnd 3.6 post.  I'm
>> > > still trying to figure out, for example, exactly how the improved
>> > > version of straight-line navigation works and where it might be
>> > > useful.  Airplane landings?
>>
>> It should be very usefull in unknown/unmaped terrain were you want to
>> know the direction to the destination but can not relay on the map data
>> to get there, so you take the paths that you see on the terrain that
>> you assume will lead better to the destination.
>>
>> HTH
>> Pere
>>
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