Thanks for that explanation.  Is the new Direct-to-point navigation type 
(see https://osmand.net/blog/osmand-3-6-released), which the blog says is 
for marine use, also for circumventing barriers?  What are the advantages 
of each?

On Tuesday, March 10, 2020 at 11:25:07 PM UTC-7, danilo.baggini wrote:
>
> Yes make a lot of sense for a boat.
>
> I will explain:
> You define a route, a straighr line to the destination, but there is an 
> island and the boat obviously MUST avoid the island, there is fog, a 
> lateral current shift the boat from original route.
> 1 the navigation sistem recalculate a new route ro the destination, the 
> new route go over the island => danger
> 2 the navigation system calculate a small segment with a new angle to 
> return over the original route => no danger to go over the island
>
> Best regards from a oceanic skipper, 5 atlantic crossing and NE passage in 
> Arctic Sea nord of Siberia from Japan to Norway.
>
>
> Danilo
>
> -------- Messaggio originale --------
> Da: Pere Pujal i Carabantes <[email protected] <javascript:>> 
> Data: 11/03/20 01:04 (GMT+01:00) 
> A: [email protected] <javascript:> 
> Oggetto: Re: Video tutorial: using the profiles 
>
> El dt. 10 de 03 de 2020 a les 13:44 -0700, en/na Bart Eisenberg va
> escriure:
> > Yeah, that "Bart" story: c'est moi.
> > 
> > The new version of straight-line navigation kicks in if you go off-
> > course. With the appropriate settings, it maintains your original
> > bearing, then, maybe two-thirds of the way, it  course-corrects
> > --angling back to the destination.  What's the application for this?
> > As opposed to just straight straight-line navigation from current
> > location to destination. 
> > 
> > Here's the blog description:  "We have also implemented a new
> > setting. In case if you deviate from the route during the navigation,
> > this setting builds the shortest path from your current position to
> > the calculated route with the maximum angle. In other words, if the
> > angle is higher than the one set by the user, OsmAnd calculates the
> > next point of the route to build an additional route segment, so the
> > angle will be valid."
>
> Oh, sorry I didn't understand, text inside osmand seems more clear,
> According to the text inside osmand i see:
> navigation type: straight line
> route parameters: minimal distance to recalculate and minimum angle
> between my location and route.
>
> minimal distance to recalculate route:
> the route will be recalculated if the distance to the route is longer
> to the specified parameter. Ranges from disable to 1.5 km
>
> Minimum angle between my location and route
> Extra straight segment between my location and calculated route will be
> displayed until the route is recalculated. Ranges from 0 to 90 degrees
>
> I understand that if one deviates from the route(straight line) but not
> enough to trigger recalculation of it, then a small line will be drawed
> between the current position and a point of the route that fits with
> the selected angle, so instead of seeing the current position as a dot 
> out of the straight line, one sees a small line leading to the main
> straight line.
>
> Makes sense? 
> Pere
>
> > 
> > 
> > 
> > 
> > 
> > On Tuesday, March 10, 2020 at 1:08:56 PM UTC-7, Pere Pujal i
> > Carabantes wrote:
> > > El dt. 10 de 03 de 2020 a les 17:41 +0100, en/na Harry van der Wolf
> > > va 
> > > escriure: 
> > > > 
> > > > 
> > > > Op di 10 mrt. 2020 om 16:30 schreef Bart Eisenberg < 
> > > > [email protected]>: 
> > > > > 
> > > > > To my American ear, the help pages are surprisingly clear.
> > > Where I 
> > > > > notice a gap, due to non-native writing, murky technical
> > > writing, 
> > > > > or both, is in parts of the blog, such as the OsmAnd 3.6 post.
> > >  I'm 
> > > > > still trying to figure out, for example, exactly how the
> > > improved 
> > > > > version of straight-line navigation works and where it might
> > > be 
> > > > > useful.  Airplane landings? 
> > > 
> > > It should be very usefull in unknown/unmaped terrain were you want
> > > to 
> > > know the direction to the destination but can not relay on the map
> > > data 
> > > to get there, so you take the paths that you see on the terrain
> > > that 
> > > you assume will lead better to the destination. 
> > > 
> > > HTH 
> > > Pere 
> > > 
> > 
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