-----Original Message-----
From: Aaron Ardiri <[EMAIL PROTECTED]>
To: [EMAIL PROTECTED] <[EMAIL PROTECTED]>
Date: Thursday, June 24, 1999 11:14 AM
Subject: Re: Flipping the display


<snip>
>> if you want to keep using the OS API and have it flipped, I guess the
best
>> place to do it is somewhere _inside_ ROM functions - as low as possible.
>
>  this would be the "tedious" way to do it.. but how about doing in your
>  software? just imagine all the ROM calls you would need to catch!? :(
>  - the best way would be for palm to have a routine called
>
>   Void WinFlipScreen(DirectionType direction)
>
>  but.. if you want to try it.. try this for a theoretical point of view:


That's what I meant. I talked to them and I was said it'd be forwarded to
the appropriate people. I understand this is not even a secondary care,
though.

Yes, one could always do it by hand in the program, but imagine how many
games would be much easier to play when you hold the device upside down  -
like tetris, for example - at without the additional programming care.

BGK

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