Hi all,
I'm trying to do some graphics for a game, mainly trying to draw
bitmaps with transparency. First of all, is there a function somewhere that
can draw bitmaps with transparency? Say for example not overwriting any
white pixels.
Our other alternative is to use a BitBlt from the bitmap to the
screen memory. Do any of you know of any BitBlt or RasterOps type code that
I could use? I looked in the palm docs as well as the 6800 docs and
couldn't find any functions that could do a BitBlt for me. There are plenty
of mem-copy type operations, but I can't find any that work on non-byte
aligned memory.
It really seems like someone must have written some code to work
with transparency before. I'm really not looking forward to writing my own
BitBlt function...
David Korus