> >> WinCopyRectangle (WinHandle srcWin, WinHandle dstWin, 
> >>                   RectanglePtr srcRect, SWord destX, 
> >>                   SWord destY, ScrOperation mode)
> > 
> >   i was using this in all my games.. but however, creating offscreen
> >   windows is not a good thing to do when it comes to OS 3.5 :)) i got
> >   a nice little email from palm saying i had 40+ windows :))
> 
> You had one teeny tiny off-screen window for each little sprite?

  :)
 
> >   i guess this solution works for anything before 3.5 :) however, with
> >   the more stricter memory management on 3.5 - we may need to consider
> >   alternatives.. such as custom BltBlt routines or masking.. :(
> 
> So, if this is a problem, you can use one bigger off-screen window with
> all your sprites sprinkled across it and use the srcRect parameter to
> select which image in which area of the off-screen window to copy.

  true.. very true.. :> hehe.. it is still early.. still jetlagged :>
  wheres that damn coffee?

az. 
--
Aaron Ardiri 
Lecturer                       http://www.hig.se/~ardiri/
University-College i G�vle     mailto:[EMAIL PROTECTED]
SE 801 76 G�vle SWEDEN       
Tel: +46 26 64 87 38           Fax: +46 26 64 87 88
Mob: +46 70 656 1143           A/H: +46 26 10 16 11

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