> >> WinCopyRectangle (WinHandle srcWin, WinHandle dstWin,
> >> RectanglePtr srcRect, SWord destX,
> >> SWord destY, ScrOperation mode)
> >
> > i was using this in all my games.. but however, creating offscreen
> > windows is not a good thing to do when it comes to OS 3.5 :)) i got
> > a nice little email from palm saying i had 40+ windows :))
>
> You had one teeny tiny off-screen window for each little sprite?
:)
> > i guess this solution works for anything before 3.5 :) however, with
> > the more stricter memory management on 3.5 - we may need to consider
> > alternatives.. such as custom BltBlt routines or masking.. :(
>
> So, if this is a problem, you can use one bigger off-screen window with
> all your sprites sprinkled across it and use the srcRect parameter to
> select which image in which area of the off-screen window to copy.
true.. very true.. :> hehe.. it is still early.. still jetlagged :>
wheres that damn coffee?
az.
--
Aaron Ardiri
Lecturer http://www.hig.se/~ardiri/
University-College i G�vle mailto:[EMAIL PROTECTED]
SE 801 76 G�vle SWEDEN
Tel: +46 26 64 87 38 Fax: +46 26 64 87 88
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